During 1990s Totally Games had one of the most perfecttrack record in all video games. The studio that produced games for Lucasfilm and later Lucasarts specialized in flight and gained recognition with releases set in and out of the sky.
They made a name for themselves on the WithClassic WWII simulations like The Luftwaffe’s Secret Weapon and Their Finest Hour.before Indeed succeed a series of Star Wars titles such as X-wing, Thai fighter as well as Alliance X-Wingwhich were not just the three best space shooters ever released, were three of the best PC games of all time, period.
By the 2000s, however, things had gone wrong. While 2002 Star Trek: Bridge Commander was normal, their return to WWII War in 2003 With Secret weapon over Normandy failed, and after the disastrous 2007 alien syndrome this studio moved on to releasing cheap licensed tuff before quietly disappearing.
Anyway, this is the story we know., but today we have to add to that when Axios published a report on Knights of Decaya game that was first pitched by Sony as a PS2 release by Totally.and later worked on the original Xbox for Microsoft.
While it was primarily a flying game – it was the studio’s bread and butter after all –Knights traded X-Wings and Spitfire for a fantasy world where players “piloted a knight on a flying seahorse and engaged in ranged combat against other knights and monsters, spear-based slow-motion duels, and dived underwater to fight sea creatures.”
Here’s a look at the game in action; note that at the time this frame was captured, it was not yet ready for the finished product, hence the frame rate and other glaring flaws (and the fact that it was called Archipelago at that time):
So what happened to the game? It was being developed on a very tight schedule, in a situation where the Totally Games team didn’t trust the Microsoft people they were reporting to; e.g. hoYlland recalls that one Xbox boss “previously operated the Excel spreadsheet program.”
There is an interesting anecdote from Microsoft related to the fate of the game: when the current Xbox boss Phil Spencer first switched to working with the console. in 2001“The first assignment he received when he joined the Xbox gaming team was to “cancel Larry Holland’s game.”
At the time, the repeal was not final; Totally will release a few more games before moving away from traditional game development in 2008. “I learned a lot about what to do and what not to do in terms of risk and at least balancing risk with a schedule.”
You can read the full report on Axioswhich you have to do, because it has a lot of other little things about both this game and Totally Games itself.