Sonic Origins co-developer very unhappy with the state of the game

An image of Sonic Origins showing Blue Blur, Sonic the Hedgehog running very fast across some kind of green field with his hands behind his back like Naruto Uzumaki.

Software developer Simon “Stealth” Tomley of Headcannon, the studio behind Sonic Mania –popped up on remastered state Sonic Origins bundle that the team was also working on. In a series of tweets, he said that Headcannon had to put a “serious time pressure” and was banned from making “major corrections” until its June 23 release. Ultimately, he said, the Headcannon team is “very unhappy” Sonic Origins right now.

Sonic Origins has solid ratings from reviewers on Metacritic as well as opencritic, but currently has a “mixed” rating on Steam. If you look at reviews of the game on Valve’s digital distribution platform, you’ll see a lot of people reading it in search of absolute dirt. Some called lack of integer scaling “most important” minus because “all four games look as blurry as Audio CD 2011″. Others said keyboard controls “incredibly bad as well as that it “works terribly”. Of course, everyone’s experience is different. several people tweet They didn’t encounter any problems generally during their gaming sessions.

However, it seems what problems Sonic Origins widespread and frustrating enough for Tomley to post a multi-tweet thread outlining his dissatisfaction with the development of the game. You hear tiredness.

“It’s frustrating,” Tomley says. “I won’t lie and say that there were no problems in what we gave Sega, but in what is in origins It’s also not what we passed. The integration has led to some wild bugs that, according to traditional logic, would be our responsibility – many of them are not.”

Read more: Yuji Naka confirms: Michael Jackson wrote music for Sonic 3

Tomley spent the rest of the thread simply blaming Sega for how badly they were doing. Sonic Origindevelopment. He said that Headcannon were “outsiders who created a separate project” before the studio was involved in the updated package. Tomley knew this meant a “serious time pressure” for the team as they “worked [themselves] to the ground” to release the game on time. However, Headcannon stayed on coursewhich resulted in “some errors, some omissions, [and] some urgent work” as well as some issues that the team noticed but “didn’t allow to fix near the end”.

“We asked for major revisions before submitting, but we weren’t allowed due to submission and approval rules,” Thomley tweeted. “We asked in advance and repeatedly about delays, but we were told that this was not possible. We’ve offered to come back for fixes and updates after release – we don’t know if that’s happening yet.”

Tomley pointed out that Headcannon wants to solve problems in both Sonic Origins as well as Sonic 3. He even said that the studio provided Sega with “a ton of feedback during and after development,” but it looks like the publisher didn’t leave them much room to maneuver. Tomley apologized for how “unprofessional” his tweets saying he refusal to be silent now, because there was “too close attention to things that are both related and unrelated to [Headcannon]”. While he’s proud of the work he and his team have done, he can’t deny that everyone at the studio is “very unhappy” with the state of the two games.

Kotaku reached out to Simon Thomley and Sega for comment.

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