Morio Kishimoto, longtime Sonic Team developer and director Sound boundariesrecently went out of their way to make it clear what Sega has in mind when they promote a game. “open zone” mechanics. But his explanation seems to confirm that this phrase is just a fabricated marketing term, and not some kind of indication that Borders significantly different from other sandbox games.
“Our Open Zone is a world map, only we made it fully playable,” Kishimoto said. IGN. “A game world map that includes scene-like elements is something that hasn’t been done before, so we had to come up with a new name. What is often referred to as the World in other level-based platform games is called the Zone in the Sonic games, so we took that and merged it with Open, which refers to free field exploration.”
With all due respect, Kishimoto, you literally just described an open world.
If what, what Sound boundaries apparently it’s all about the sounds as a direct correlation with the design Bowser’s Fury, great extension together with Super Mario World 3D on the switch. Although Bowser’s Fury scattered traditional Mario levels on a big map, but deep down it was still a solid open world game. And it seems to me at least Sound boundaries trying to do the same.
“The open area is central to Sound boundariesgameplay and game levels exist as elements in this area,” Kishimoto said. “From sanding rails to platform objects, loops and more, the Open Zone is full of the sporting action we love so much. Sonic games”.
I agree that people describe their games the way they see fit, just for the sake of clarity. Language, especially language related to game design, is constantly evolving. Most bagels these days have very little in common since the 1980s Scoundrel, but I immediately understand what someone means when they use this term, despite the fact that it is somewhat divorced from its original meaning. It’s the same with terms like “Metroidvania” and “immersive sim” for that matter.
I think it’s just Kishimoto’s insistence that Sound boundaries it’s quite different, which I find funny.
” [world map] the system has been used by countless platformers since then [Super Mario Bros. 3], even to this day,” Kishimoto said. “The true evolution of this structure is what we see as the essence Sound boundaries‘ field. We wanted to provide a next generation platform based on levels. But how do we develop a platformer with levels like Sonic to this new open area? This is what Sound boundaries it’s all about.”
Of course, no one asked Kishimoto to explain all this jargon or even define what actually installs Sonic Frontier“open zone” besides playing “open world” during this recent media blitz. Kotaku contacted Sega for more information but received no immediate response.
Sound boundaries The launch is scheduled for late 2022 on PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, Switch and PC. it looks insipid and apparently the gameplay does not inspire any confidence too, but Sega is undertakes not to delay the release despite mostly negative reviews.