This month, IGN released a lot of new shots Sega’s upcoming open world game Speed ’Em Up, Sound boundaries. Fan reaction has been mixed, to say the least, with some even suggesting that the developers shelve the game in order to improve or change something they don’t like. Borders seeing it in action. But Sega doesn’t plan to do that, and instead just thinks people complaining about the game don’t “get it” yet.
In an interview with VGK, the head of the studio Sonic Team Takashi Iizuka spoke about the mixed reaction from fans that appeared on the network. In particular, he commented on the negative opinions shared by fans who feel that the game’s transition to a more open world has sucked part of the heart and soul out of Sonic, or who think it all looks like weird, boring demo made in Unreal using existing, unrelated resources.
According to Iizuka, online fans just don’t understand what the game is or what the team has done, assuming that people comparing it to other games they knowwhich, he argues, leads to incorrect assumptions about Borders.
“It’s not that surprising,” Iizuka said. VGK. “We understand that everyone is just reacting to the videos they’ve seen, and because they don’t understand what the new gameplay is, they sort of compare it to other games they already know.
“So we see a lot of people say, ‘Oh, it’s something like that, it’s something like that, but it’s not like that, it’s not like that.’
According to Iizuka, Sound boundaries this is not an open world game at all, but something new that the team inside the company calls an “open zone”.
“And this new game system itself is something that no other comparable game has,” Iizuka explained. “So we really hope that from now until launch, we can actually explain what open zone gameplay is like.”
But the point is that I (and you) know the Internet. We know that angry and frustrated fans on social media, fueled by artificially angry content creators on YouTube and Twitch, will not stop asking for the game to be changed or even delayed. We saw it when the hashtag #DelaySonicFrontiers became popular online for a while.
For those fans who are already convinced that the next game is a train wreck to be rescued, Iizuka threw cold water on any hopes that his team would delay the game in order to implement fan feedback, telling VGK that, based on testing, they “feel really confident” that the game is shaping up in a way that people enjoy. He also added that when people actually play the game “from start to finish” they have a great time and when asked “give it an 80 or 90 out of 100”.
At this point, Iizuka says that unless the whole team gets covid and is suddenly hospitalized or something similar bad and sudden happens, Sound boundaries will be completed and released this year.
“But right now, we are working with our team in Japan who are working very hard to ensure that this holiday people can buy the game, take it home, and enjoy it.”