Urbek city planner was recently released on Steam, and as a fan of just about any city-building game, I really wanted to check it out. What I found after playing for a few days was more amazing than I expected!
In addition to the efforts of major studios such as Cities: skylines– modern attempts urban planners strive (more precisely, are forced due to lack of resources) keep things simple by focusing on specific things like transportation networks.
At first glance (and throughout most of the training), Urbeck seems more ambitious! It’s a city building game, but you also have to plan farms, chop trees, mine coal and build factories, which I know sounds like a lot when you add the care of the usual things (building houses and roads). )but it turns out that the real experience a lot of more cold.
Because for now Urbeck is a city builder with reasonable complexity, it’s actually more of a simple puzzle game that asks you to solve some basic tasks like placing buildings and building a certain number of them. Satisfy these basic requirements and everything else you can do is just a fun sandbox, especially since this game is driven by resources, not money..
When I first fired up the game, I was wondering how its voxels were doing as it seemed like an odd art style for a genre that is usually more suited to cartoonish views of the real world. By playing it, you will soon get the answer to this question, because the essence Urbeck it’s you notnot just build a city, you can watch it develop before your eyes as your buildings transform and grow depending on what is happening around them.
Put a house at the start of the game and it’s nothing more than a wooden hut. Upgrade it manually (by completing some of the other building requirements, see comment on my easy puzzles above) and it will become a more beautiful home. Build a few of them together and it’s a villa. Place a park in the middle of several more and it’s an apartment.
I know that most city planners a little degree of it, but Urbek compliance is much smoother and noticeable, it’s wild. Add to that the fact that the game can change its appearance slightly depending on the buildings and their surroundings – so houses by the water/docks will look completely different than a coal mine in the woods – and you have something with potential. allowing you to get super expressive and creative with your builds, which is really all a lot of people are looking for in this genre in the first place.
Some other interesting features include progress, which is not an undeniable inevitability since some upgrades and unlocks require difficult moral decisions that you may not want to make, and being able to choose a “biome” to build your city creates different challenges depending on the climate.
Urbek city planner already out on Steam.