After a disastrous launch and months of stagnation, besieged Battlefield 2042 last week was the first major update with the introduction of the first seasonin which the game received its first new map, weapon, vehicle and specialist since its release eight months ago.
This sounds a little, and let’s be clear right away that it is not. It’s a puny proposition for a game that needed so much more, especially considering the series has a history of releasing multiple maps, weapons, and vehicles with major updates like this, and has done little to change the perception from the outside that DICE and EA are strong wrong on this issue.
Not helping the cause are the technical problems that prevent the launch of the first season. that DICE tried to fix, messed up, and then made things worse. Days passed before I was able to reliably connect to servers and stay connected, which is a big reason why I’m writing these impressions later than what you may have read or seen elsewhere.
And still! Those who were cursed to play and keep playing Battlefield 2042 regularly since launchand I am doomed to be in this number– This week, finally, there was something to enjoy. Because while the update contained very little, what it introduced was a fantastic and rare bright spot for a community that knew little but had been suffering for the past eight months.
The new Specialist, the Fox, is equipped with a rocket launcher that players can control after launch via a small TV screen. When it comes to ground vehicles, it is extremely powerful, but also very fun to use, so some balancing needs to be done here. Overall, though, she’s good, and it happens to show up at a time when the oft-mocked specialist post-game sound bytes are cut from the game, sparing her from ever becoming as infamous as some of the other characters.
The new vehicle is a stealth helicopter, which you might think is notable in that it can turn on a stealth mode that makes it impossible for units to grab the missile, but it’s actually notable in that it can drop Type B bombs .-17. It’s incredibly powerful in the hands of the skilled – I was completely destroyed in a tank by one of these creatures sneaking up on me – but also very fun to see if you’re playing as an infantry.
However, the new map had the biggest impact. I did not see 2042 the community is the happiest… everbecause exposition came and blew all the existing cards in the game from the water. It’s great, it’s huge, but most importantly, it also has a wide range of focal points and an abundance of infantry cover, two of the biggest criticisms of the openness of the starting map.
Joining the main additions to the game are a number of small interface and UI improvements that do small things, like giving more context to things you’ve done in a round that earn XP, give you more information about the server you’re on. going to join, something like that. These are hardly the kind of updates that will grab headlines, but are still welcome as part of the overall package.
It all comes together to make 2042 finally want… well, the game it could and should have been at launch. This is yet another damning indictment of how bad his release was, and despite my personal Stockholm syndrome, I don’t want it to ever sound like I think it’s okay. The fact that long-suffering fans are so excited about a game reaching par eight months after release says as much about this release as it does about the quality of the new content, and it’s a tragedy that a series with such a strong and well-established history of releasing big updates with its seasonal content had so little to offer this year.
But for now, this week, I’m just happy to play a good map with some fun new stuff. My older concerns about the game, I’m sure you will have enough time during the rest of the year to go back.