To skate is still somewhat of a mystery despite the leak, e.g. each five minutes. Today during 20 minute live broadcast, publisher EA has revealed a ton of information – intentionally in this case – about the next entry in its long-dormant skateboarding series, including an unexpected twist to a free-to-play model. Here’s everything you need to know.
It won’t be called Skate 4 or Sk4te
As the fourth entry in the series after the 2010s. Skate 3you might think the title for the next To skate the game will come with some kind of modifier. Last week, I wrote that “next To skate game… better with a name Sk4te or me and my colleague Jeremy Winslow will shed real tears.” Hey, somebody tear the napkins! Next To skate the game is called simply – get ready –To skate. RIP is my seventh best joke of 2022.
The setting is called San Vansterdam.
To skate as well as Skate 2 The action took place in the fictional Californian city of San Vanelona. Skate 3 The action took place in the fictional California-inspired city of Port Carverton. When it starts in [date TBD], To skate The action takes place in the fictional California-inspired city of San Vansterdam. This will not happen in Jolly City (also fictional, unfortunately) as stated in a previously leaked version of an earlier build.
Yes, To skate will be free
Studio EA Full Circle, which is developing To skatedid not share a release date. When it releases, it will be playable on PlayStation, Xbox, and PC, with mobile versions also in development. (“We hit mobile quite early, but we want the controls and everything to feel great,” said Dan McCulloch, General Manager of Full Circle.) The game will feature full crossplay and cross-progression across all platforms and generations of consoles. . And yes, as mentioned, it will be a free game.
But microtransactions are not winning.
As with any free-to-play game, To skate there will be microtransactions. EA, maybe the company most closely associated with said its reputation for microtransactions is surprising. To skate will not be pay-to-win. When asked if microtransactions would be purely cosmetic, an EA rep redirected Kotaku for today’s stream.
In the thread, EA didn’t say if the microtransactions would be purely cosmetic, but did share some details about what they would look like. Even if you refuse to spend a single penny, you will still have full access to all of San Vansterdam (i.e. parts of the city will not be closed to paywalls). And you can’t pay to gain a competitive advantage over other players. (Unlike some other celebrity-backed skateboarding games, To skate the series never had statistics, minimization, or anything like that; victory depends solely on your understanding of the click-based control scheme.)
Don’t wait to continue because To skatewill be live
Like Halo (as well as, per bloomberg making report, Assassin’s Creed), To skate is another hallmark of the late 2000s series that pivots towards a live service model. Instead of numbered sequels, developers will consider To skate like an iterative game that changes over time. Looks like it will also support some big multiplayer lobbies. Right now, Full Circle is testing a lobby with up to 60 players, creative director Chris “Kaz” Parry – the most fitting name in history for the creative director of a skateboarding game –said GameSpot.
Session markers! Session markers!!!
In today’s video, if you look closely, you can see the button hint for the session token. Few features are more important to the game To skate than the session token. By pressing the direction button, you can leave the spawn point where you are standing. Click on a panel and you’ll instantly return to it from anywhere on the map – often without a loading period if you’re close enough. (Snowboard game this year Choppers launched with a similar feature.) The session marker reproduces the IRL feeling you get when you skate with friends repeatedly. i can’t imagine To skate without session markers, so while it may seem minor to you, I’m over the moon to see them officially making a comeback for the next game.
To skate long, long long away
It’s no secret that game development is usually a silent process, with details kept under wraps until the very last minute. I have noooo hint when To skate coming out – hopefully before the heat death of the universe – but it’s clearly very, very early. (All frames shown so far labeled “pre-pre-pre-alpha.”) Given the usual secrecy around these things, it’s great to see EA pull back the curtain early in the cycle. And while, of course, this may all be some sort of cynical marketing ploy, I’m actually choosing to be optimistic here and take it as a sign that Full Circle legitimately cares about making sure fans do the right thing. I think we’ll be able to see this soon enough as Full Circle will start opening public playtests in the coming months. You can register on the EA website.