Cuphead Studios cares more about its employees than any delays

A group of cartoon characters help a cartoon chef cook red soup.

Image: StudioMDHR/Kotaku

Maya Moldenhauer, studio director behind Cuphead and its DLC, recently revealed that the company’s number one priority is ensuring the health and well-being of its employees. In fact, Moldenhauer explained that she didn’t even care about the delays.

In an interview with IGN posted yesterday, Moldenhauer has been open about how little she cares about delays or how long it takes to finish a game or piece of DLC. For example, the upcoming DLC ​​for Cuphead, Delicious last mealwas first announced in 2018 with a release date in 2019. But it will be delayed some times to avoid crunch and later due to covid.

However, Moldengauer explained IGN that she doesn’t mind a long delay, as “mental health should be at the forefront” of the studio’s priorities.

“The main thing, especially during COVID, is to make everyone happy,” Moldenhauer told IGN. “These are video games. Do not rush. Mental health should be at the forefront, taking up the space and time you need, especially in the last two years.”

“We’re like, ‘If it takes longer for a game to come out, it takes longer. Who cares?'”

You might think that a company that treats people with respect and cares about their mental health is to be expected rather than glorified, but in the current world we live in, such stories are embarrassingly rare.

If you are reading Kotaku or other gaming sites, you probably know about the stories as well as reports of horrendous labor practices, crisis monthsas well as tons of burnout in the video game industry. It’s so common that when a studio head talks openly about caring for the mental health and well-being of employees, even if it means delaying a game or DLC to treat people better, it can seem like a strange (but welcome) anomaly. One that deserves some attention, I think.

Cuphead DLC Announcement | Xbox One | Windows 10 | couples | GOG

According to Moldengauer, this attitude in Cuphead studio is the result of a small team’s history and past work, experience and a desire to do better.

“If we’re going to risk everything, this is going to be a company we’re proud of,” Moldenhauer said.

“It will be a company that brings together everything that we have always […] wanted. Respect for each other, love and support. Things we didn’t get in our previous jobs. Well, we did it, but in the end it was the bottom line.”

In addition to the employee mentality and the desire to create the best working conditions, Cuphead The director isn’t worried about how well the new, upcoming and long-awaited DLC will sell or if it will make any money. On the contrary, just being able to create this cool piece of art and share it with the world, and do it in a way that doesn’t lead to burnout or a crisis, is all they need.

Cuphead long awaited and delayed DLC, Delicious last meal, will be released June 30.

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